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Xcom 2 pc heal after mission
Xcom 2 pc heal after mission







This is useful when using the SPARK as a damage sponge, as enemies that target it may panic and shoot their allies or otherwise waste their turn. Intimidate has a 25-55% (depending on chassis rank) chance to cause enemy units that target the SPARK to panic (whether they successfully hit the SPARK unit or not).Intimidate will be usually preferred, unless building the SPARK for melee combat. Unlike the Ranger class, however, a SPARK can do little to mitigate return enemy fire once its put itself close to enemy pods, so use with caution. With an active Overdrive, and access to Nova, Strike will also be the most effective means of getting your SPARK into Nova range. Strike can be used multiple times per mission (with a 3-turn cooldown), and has increased accuracy over its rifle shots.However, the additional range bonus coupled with the heavy weapons can lead to a very significant template that can deal high guaranteed damage to multiple targets, while also shredding armor. Additionally, it will only see one use per mission due to the limited ammo of heavy weapons. Rainmaker is similar to a Grenadier's Volatile Mix, though a SPARK cannot use grenades and so has its effectiveness diminished.In general, Bulwark is incompatible with tactics that take advantage of Strike and Nova, while Repair, Channeling Field, and Sacrifice synergise well with Bulwark. If all possible steps to improve a SPARK's aim are taken however, Adaptive Aim becomes a very effective offensive option. Summing up these factors, without the DLC or frequent Holo-Targeting assistance, the benefits of Bulwark will probably be more advantageous, with the caveat that care must be taken not to provide cover to enemies through Bulwark. The DLC adds the ability to apply a scope (up to +15 aim) but not a PCS.

xcom 2 pc heal after mission

Without War of the Chosen, a SPARK's only route to improving its own aim is tracer ammo (+10 aim), while Holo-Targeting can add another +10 or +20 when two are stacked.

xcom 2 pc heal after mission

Taking into consideration the defense ratings of late game enemies and cover, a SPARK without aim assistance will be shooting with a 60-something percentage or much less quite often. To achieve reasonable shot percentages and take relatively consistent advantage of Adaptive Aim, this low aim needs to be improved. The SPARK has similar accuracy levels to a grenadier, with aim scores potentially in the 70s even at max rank. Future Combat is geared towards using the SPARK as a damage sponge and overall supportive unit, while War Machine is focused on making the SPARK a damage dealer focused on close combat. The two paths, Future Combat and War Machine have abilities that complement different playstyles. SPARKs do not require rest after battles in War Of The Chosen, which can be taken into consideration if all soldiers are consistently tired or otherwise unavailable.

xcom 2 pc heal after mission

  • Similar to a Grenadier with the Shredder ability, a SPARK's basic shots will shred enemy armor.
  • Cover still works to keep the unit hidden in concealment though.
  • Similar to the MEC troopers of 'Enemy Within,' the SPARK cannot use cover.
  • With max-rank gear, a SPARK can have up to 4 passive armor, making it the most heavily armored troop available to XCOM.
  • A SPARK can climb buildings and raised terrain at any point, without needing a ladder/vine-wall.
  • xcom 2 pc heal after mission

    Even with a third-rank Bit, the SPARK's hacking skill is still only 5.

  • While the SPARK's Bit can hack enemies and objectives, it is much less effective at it compared to a Specialist.
  • (In the War of the Chosen expansion, you can apply weapon upgrades to the primary weapon.)
  • The SPARK also cannot equip any Personal Combat Sims, or apply any weapon upgrades to its weapon.
  • The tier of the armor indicates how many HP will be healed (+2 HP for second tier and +4 HP for third tier). For example, if a SPARK which is damaged by 5 completes a mission, only 3 HP need to be repaired to fully restore the SPARK.
  • Also, SPARK armor provides healing when a mission is completed.
  • The SPARK will not heal automatically, and must be staffed in Engineering to repair after battles.
  • The SPARK troop is mechanical, and cannot be healed during a mission by medikits.








  • Xcom 2 pc heal after mission